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1 guest@cc 1969-12-31T17:00:00
What are you working on? I'm working on a mahjong client and server. I only need to learn some relevant TCP/IP networking with Unix now.
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2 guest@cc 1969-12-31T17:00:00
Working on some shitty browser game.
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3 guest@cc 1969-12-31T17:00:00
>>2
I want to know more.
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4 guest@cc 1969-12-31T17:00:00
>>3
Basically I was craving some turn-based gameplay but couldn't find anything with a nice online aspect. So I've been toying with the idea of making some simple no-account-required round based online game.
I've also been wondering if it might be possible to create something with simultaneous turns, like each round is maybe 5min and players can move any time but the map doesn't update until the round ends so it doesn't matter when they go or in what order.

I thought a game like that could be pretty relaxing since it would be in regular predictable intervals.

No idea what the actual game would be about though.
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5 guest@cc 1969-12-31T17:00:00
>>4
Simultaneous turns probably won't work, as you won't be able to attack the opposing side if their position has moved. However, similar to a certain mode in Scorched3D, you could just make each turn just 1 second long, so that it feels nearly simultaneous.
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6 guest@cc 1969-12-31T17:00:00
>>5
The thing that makes turn based games so appealing though (at least in my case) is that it seems laid back where you could maybe even get up and do stuff for a while, go make some shitposts, watch tv or whatever in between turns.
But most turn based games still kind of make you feel glued to the game because if you go take a shit or something and the previous round was short then you end up stalling the game and people get pissed at you.

So I thought of making the rounds have fixed duration so it's predictable. Of course then if you have say 4 people playing with fixed turn length the whole game could take a very very long time, so I thought if everyone could somehow go at the same time then it would work.

I mean it would just have to have very different game mechanics that's for sure. But who knows, maybe it could even use the uncertainty as a game mechanic, like having deception and trying to predict where players will move or something.

But it's not like any of the projects I've ever started in my entire life have ever gone anywhere, so it doesn't really matter. As usual I'm basically just dicking around.
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7 guest@cc 1969-12-31T17:00:00
>>6
>go make some shitposts

I'd rather make funposts.
For making it work simultaneously, maybe you could make it a cooperative game or a non-combative competitive game. A game where four people try to be the most efficient at a mostly singleplayer game, maybe. Like a multiplayer warioware.
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8 guest@cc 1969-12-31T17:00:00
Nothing because I'm a lazy shit
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9 guest@cc 1969-12-31T17:00:00
>>1
>mahjong client and server

Tell me more.
Also, how do I get into "working on something"?
I know a couple of languages, but haven't done anything with them yet. All the things I can think of are either too easy/worthless or too hard.
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10 guest@cc 1969-12-31T17:00:00
>>9
Just think of something you want to write or to have.
I am working on a website where you can draw together with people.
The special thing about it will be that everybody has their own undo button, which only undoes what you personally have drawn, and not affect everyone else.
The creator of a particular Instance would be also be able to undo another Users drawing, for example when a troll decides to overdraw everything.
Its pretty much done already, but I am thinking about adding transparency.
Adding that would be no problem if every user just sticks to his own space, but when users overdraw each other in the same stroke, it can lead to inconsistency.
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11 guest@cc 1969-12-31T17:00:00
i wanna make an app because im broke and i need teh cash
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12 guest@cc 1969-12-31T17:00:00
>>11
How would an app make you cash?
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13 guest@cc 1969-12-31T17:00:00
>>11
If he made a closed-source one, like a capitalist.
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14 guest@cc 1969-12-31T17:00:00
>>11,13
I hate this kind of thing because the market only wants trash but people always want to believe that what they do is "awesome" and the thing they made is good and cant admit to themselves or anyone else that its awful garbage they work on because they need an income.
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15 guest@cc 1969-12-31T17:00:00
>>9
>Tell me more.

I'm embarrassed. All I have to tell you is that I've not written a single line of code for the client or server. Life is truly horrible.
>I know a couple of languages, but haven't done anything with them yet. All the things I can think of are either too easy/worthless or too hard.

Do the easy things that aren't worthless then. That's what I do with shell scripting.
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16 guest@cc 1969-12-31T17:00:00
>>14
i will admit to someone like you 10 out of 10 times that i am working on trash that is selling good. the good thing about having a semi-passive income like that is that you can finally work on something you enjoy or are genuiently curious about. not everyone is in research and can get help from universities and i dont wanna die. i also dont wanna work 9to5 fuck that lol
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17 guest@cc 1969-12-31T17:00:00
I need to understand how pointer grabs and input focus work in X11 but the documentation is horrible.
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18 guest@cc 1969-12-31T17:00:00
>>17
On which level of X? I'm meaning to learn Xaw sometime.
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19 guest@cc 1969-12-31T17:00:00
>>18
I'm using Xlib without any preexisting toolkit.
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20 guest@cc 1969-12-31T17:00:00
>>17
read the dwm source.
I am sure there is some of that in there, and its well written.
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21 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 300px-Colored_neural_network.s… (PNG, 32.23 KB, 300x361)
I have become very fascinated with neural networks in the past few weeks. Started trying to code my own in guile.
I could probably do it in python in half the time, but something about the naturally recursive nature of functional programming combined with machine learning just tickles my fancy.
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22 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: shit_network.png (PNG, 18.67 KB, 615x516)
>>21
>46% error

WHY WON'T YOU CONVERGE?
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23 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: dag-graph2.png (PNG, 156.48 KB, 751x593)
>>22
>now at 0.04% error

It's alive!

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