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1 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: tv.jpg (JPEG, 101.47 KB, 740x493)
Anyone else like to collect televisions? I focus mainly on CRT televisions because they're superior to LCD/LED screens (especially for gaming), plus you can get them for cheap or for free these days. My current collection is a 14" Sony PVM I bought for $60 off of eBay, a 20" Samsung CRT my neighbor was throwing out, a 26" Sony Wega I found on the side of the road, a 32" Toshiba HD CRT I got for free at a garage sale, and the only non-CRT in my collection, a 46" Samsung DLP I got for $50 at an estate sale.
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2 guest@cc 1969-12-31T17:00:00
The buzz of CRTs really irritates me.
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3 guest@cc 1969-12-31T17:00:00
> (especially for gaming)
only if you're into retro that is. if you play any type of modern beat-em-up you should go with a low-lag TV that has HDMI
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4 guest@cc 1969-12-31T17:00:00
Yeah, I know the CRT whine gets to some people. Personally, I don't even notice it unless the TV is muted.

Also, how old are you? I've heard that the whine uses high frequencies that are more audible to young people. Give it a try in another few years and you might not be bothered by it.
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5 guest@cc 1969-12-31T17:00:00
>>3
Why do you say that? Obviously you want higher-resolution screens for modern games, but I've had a good experience with my HD CRT, albeit with a component connection instead of the HDMI port (I'm going to have to bring it in to the shop because I can't get it to work). Is there a reason to prefer a LCD/LED screen that I'm unaware of?
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6 guest@cc 1969-12-31T17:00:00
>>4
Twenty. The CRT I'm thinking of right now was a computer monitor I used a few months ago, which was later sent to a recycling center. Windows 2000 actually let me set it to a pretty high resolution, too.
But I think I've always heard CRT buzzes, no matter what.
>Give it a try in another few years and you might not be bothered by it.

That's a terrible thing to say. I'd rather keep my hearing.
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7 guest@cc 1969-12-31T17:00:00
I like the colors on CRTs, and that's about it since they occupy too much space, although they don't fall easily and are sturdy.
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8 guest@cc 1969-12-31T17:00:00
>>5
Plug and play. Easy as that, I don't care much for the tech behind it as long as it's low-lag
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9 guest@cc 1969-12-31T17:00:00
>>7
>don't fall easily

It takes two people to carry one.
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10 guest@cc 1969-12-31T17:00:00
>That's a terrible thing to say. I'd rather keep my hearing.

I'm not talking about a level of hearing loss that would have a negative impact on your quality of life. Everyone loses the extremes of their range of hearing just as a natural part of aging.
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11 guest@cc 1969-12-31T17:00:00
>>9
You know what I meant.
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12 guest@cc 1969-12-31T17:00:00
You remind me of Mr. Braun from Steins;Gate.
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13 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 125685.jpg (JPEG, 22.56 KB, 225x350)
Haha, holy shit, this guy is me. I'll have to bump this up next in line in my backlog.
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14 guest@cc 1969-12-31T17:00:00
you die lol
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15 guest@cc 1969-12-31T17:00:00
>>13
Play the VN first.
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16 guest@cc 1969-12-31T17:00:00
>>15
VNs are read, not played. They're not games.
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17 guest@cc 1969-12-31T17:00:00
>>16
You still have choices to make. They're still interactive.
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18 guest@cc 1969-12-31T17:00:00
>>17
Yes, they are interactive. Choose your own adventure novels written for young teens are also fun and also interactive, but they're not games.
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19 guest@cc 1969-12-31T17:00:00
>>18
CYOAs aren't actually interactive, they're just pages in a book, and you switch to the ones you want. With VNs, you actually click on things, select options, and it responds to that.
I don't know why you're arguing about this.
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20 guest@cc 1969-12-31T17:00:00
>>19
That's the same thing though, except the VN turns the pages for you.
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21 guest@cc 1969-12-31T17:00:00
>>16 fackka you
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22 guest@cc 1969-12-31T17:00:00
>>20
But you can't turn back, or undo you choices, in VNs.
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23 guest@cc 1969-12-31T17:00:00
>>22
Are you not using all your save files?
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24 guest@cc 1969-12-31T17:00:00
>>23
Yeah, but you can't just click back and redo a choice, you have to save, first, then make the choice, then load up the newly-saved file.
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25 guest@cc 1969-12-31T17:00:00
>>24
Some less-serious vns allow backtracking.

>>22
You aren't supposed to do that in CYOA either.
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26 guest@cc 1969-12-31T17:00:00
Mike Matei of Cinemassacre just made a video showing off his RGB setup. Is the retro bubble going to expand to fucking PVMs too?
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27 guest@cc 1969-12-31T17:00:00
Currently playing some retro games on a shitty 2000s era Panasonic CRT. I had to reconfigure the convergence rings but everything's great now. The picture is a little crooked but it doesn't look like you're able to adjust the yoke on this model, at least not easily.
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28 guest@cc 1969-12-31T17:00:00
>>16 In my opinion, I'd count any media loaded by its own engine as a game, within arbitrary ranges (e.g. a collection of videos that can only be loaded by its own packed player does not count as a game). That's what distinguishes self-loading visual novels from PDF books.
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29 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: crt-moe.jpg (JPEG, 198.6 KB, 705x1000)
I wish I had enough room to collect CRTs. A friend of mine was throwing one away, and offered it to me, but I just don't have the free space for one. They're great for retro games though, I keep a small one around to play Smash.

It really is a shame to see how many perfectly functional CRTs are thrown away.

>>16
Who cares if VNs are games or not? Besides, you do more than just read in a VN. As others have mentioned, there are choices, and also images, voice acting, and BGM.
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30 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: edd6c8e907f6f29d2d46c2259b602d… (JPEG, 50.79 KB, 640x356)
In Japan they definitely consider VNs to be games, for example nakige means crying game and this is used to describe Clannad-esque VNs.

Can't comment on the "reading a VN vs playing a VN" thing though.
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31 guest@cc 1969-12-31T17:00:00
>>30
Visual NOVEL. You can read it, but reading something doesn't necessarily mean you can't interact with it at the same time. You read the newspaper, right? You flip pages, scan up and down.
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32 guest@cc 1969-12-31T17:00:00
>>31
How much gameplay does a VN require in order for the verb to change from "read" to "play"?
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33 guest@cc 1969-12-31T17:00:00
>>32
My point was that you can read it while playing. The two aren't mutually exclusive.
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34 guest@cc 1969-12-31T17:00:00
>>33
Oh sorry, I misunderstood. I agree with you.
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35 guest@cc 1969-12-31T17:00:00
>>34
No, my bad. I should've made what I was saying clearer the first time. Do you have any favourite VNs?
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36 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 6b871f6e756a4408ade617a64599a6… (JPEG, 47.25 KB, 394x552)
>>35
Ever17 and Higurashi. Sorry if you were expecting to hear more obscure titles.
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37 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: vn.png (PNG, 11.57 KB, 384x449)
>>36
I wasn't expecting anything in particular! Ever17 is very good, it's one of my favourites as well. Pic related is my absolute favourite, though, as pleb-tier as it may be.
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38 guest@cc 2018-05-22T10:10:30 [ImgOps] [iqdb]
File: liam-reid-liamreid-hackersapar… (JPEG, 298.63 KB, 1900x882)
>>1
I've been thinking about getting some crt's to acquire this look in my room

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