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1 Anonymous 1969-12-31T17:00:00
So I was thinking maybe I could run a quest, here with 4tabbers! I think it'd be a good writing practice and a fun one at that. Partially because I'm too stage-frightened to run it at 4chan's /qst/ but I didn't tell you that.
Now I'm really not much more than an aspiring writer and a beginner at that, which is to say overall quality may be severely inadequate. Very little about this quest is set in stone as of now (e.g. it's just a loose idea as of now), and very little may come of it (if at all). But I figured it wouldn't hurt to ask.
About the (hypothetical) quest, though. First off, the (basic) idea of the story: It would be set in the STALKER videogame universe (inspiration comes from different places, sorry), featuring a less-than-merry gang of misfits. They would be sent on what was effectively a suicide mission to retrieve information from a research team that they had lost contact with, and would then be trapped in a certain place with no clear form of escape. Danger would soon ensue. I don't think much knowledge of the games would be needed, so no worries there.
There'd probably be about eight main characters, nothing more, and I'd probably feature some of them at different times: They'd probably initially split up due to reasons, and that way I can have plenty of drama AND monologues! Mechanics-wise it'd be pretty no-frills, as it'd probably be better as a story-focused quest anyway. I don't think it'd feature much shooty unlike the game, just more spooks and the supernatural and stuffs.

I get the feeling this is an incredibly stupid idea for some reason, but as mentioned, I figured it wouldn't hurt to ask. I'm just wondering if anyone would be interested in this hypothetical thing, that's all.
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2 Anonymous 1969-12-31T17:00:00
Ah, finally, an original quest.
>eight

That's too many. Try four.
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3 Anonymous 1969-12-31T17:00:00
>>1
I'm one of the guys brought over by the Pokemon CYOA thread, so I'd read it. I haven't played that game, though, will that be important?
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4 Anonymous 1969-12-31T17:00:00
I'll play. More activity here is always welcome.
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5 Anonymous 1969-12-31T17:00:00
I may play it
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6 Anonymous 1969-12-31T17:00:00
It was a loose idea as I mentioned but now I feel that I just might make this into an actual thing! I'll update you guys with some details relatively soon. Thank you for the feedback, it's always appreciated.
>>2
Yeah, eight characters probably wasn't a bright idea. That's duly noted, thank you.

>>3
It won't be too important, no. The story would be detached from the game's story aside from maybe a minor reference or two. Anything more I'd explain within the story. The game (or its universe, specifically) was an inspiration for me but that's it.
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7 Anonymous 1969-12-31T17:00:00
Okay so I have pretty much everything that I need laid out. Ideas for the story, the characters, reference material, all that. Obviously I'll have to make up a lot of the story as I go along but it helps to have some ideas and tips written down. I'll post the character sheet on a pastebin link in an hour or two, but I need to talk about timing right now. My time zone is EEST or UTC+3 exactly and while I don't have a job, I'm unavailable for most of afternoon as I need to study at those times. What time would be good for you guys?
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8 Anonymous 1969-12-31T17:00:00
>>7
>make up a lot of the story

You're supposed to make up all of the story, not just a lot of it. Are you going to railroad us?
What're you studying? I'm curious.
Any time is good for me, since I'm NEET. I live in Florida though.
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9 Anonymous 1969-12-31T17:00:00
>>7
I'm only up during the night on the east coast of the US, so I'd prefer then.
Also NEET.
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10 Anonymous 1969-12-31T17:00:00
>>8
The last thing I'd want to do is be a shithead and railroad the story, no. Just that I left one or two places where the players can insert their own suggestions for the protagonist in that particular situation. I don't remember the term for it, but that's what I meant. I'm sorry for the confusion.
I'm studying for the university exams. I'm focusing on geography, history, philosophy, English and Turkish (the latter being my native language).
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11 Anonymous 1969-12-31T17:00:00
>>10
>Turkish (the latter being my native language)

Oh, you're a roach, huh?
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12 Anonymous 1969-12-31T17:00:00
>>10
I see, neat!
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13 Anonymous 1969-12-31T17:00:00
Waiting warmly.
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14 Anonymous 1969-12-31T17:00:00
>>1
Just want to let you know that we're still waiting for you, mate.
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15 Anonymous 2020-03-09T05:19:14
>>14
This guy has been waiting since 1969.

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