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1 GM 2020-02-28T01:20:15 [ImgOps] [iqdb]
File: 1581098392428.jpg (JPEG, 43.96KB, 405x513)
"Somewhere in the concrete jungle - an impossible infrastructure from a time before history - there exists a network of blossoming civilizations at near constant war. For a long time the Milkmoon family ruled all by fear from their castle built on top of an ancient bunker. Using the knowledge found there they built themselves mechanical bodies. About 5 years ago the dragon people of the northern city Burmat found another repository of technology and built tools and vehicles, but they didn't keep their findings secret and now every wealthy city has the means to challenge the Milkmoons. Loyalist forces have kept them at bay so far, but just barely.

In this world each who learns has the capacity for simple magic like pyromancy and illusion, but another kind of magic lurks in the jungle. An old, cynical magic, one so subtle that it's lain unnoticed since the fall of the old world. Long has it been quiet, but as the cities grow they encroach on desolation. As new technology heals misery, misery grows jealous and the concrete begins to stir..."



...Welcome to 4taba RPG! This game is an experiment, so the rules may grow or change as it becomes necessary. I've never done this before so feel free to suggest improvements. All you need to know to play is as follows...

CHARACTER CREATION:
i) Decide your first skill. This could be anything, like theft, cookery, bartering, swordplay, ventriloquism etc. You will be able to pick up new skills during the adventure, probably.
ii) Assign experience points. You start with 50xp to assign to...
STR: Strength, good for violence and other things
DEX: Dexterity, helps to dodge things and move fast
CHR: Charm, social skill and likability
[Skill 1]: Replace with chosen skill. Must be at least 5.
HP: Health, must be at least 5.
You also have a DEF stat for passive defense, which starts at 0 and is entirely determined by your gear.
iii) Draw a picture or write a physical description.
iv) Write a backstory. It doesn't have to be much, just enough to get to know them.

ACTING:
An action is anything that involves interaction with the world, like traveling, fighting, talking (to NPCs) and examining. If the action depends on your stats, the GM will roll to see how you do. E.g.:
> P1: I distract the shopkeep with the story of how we defeated the wolfmen

>GM: #1d20+5CHR = 7 vs #1d20+12INT = 24 ::: 29% effect

>GM: Your nerves get the better of you, you try to talk but all that comes out is "I killed a dog". The shopkeep looks away in shame and immediately notices your friends stuffing packs of crisps into their jackets.

Actions will be executed by the GM in the order they're posted once or twice a day (maybe faster if this picks up). Multiple actions can be contained in a post (move), and once your move has been executed by the GM you can move again.

The game will start when we have three or four players. If you're reading this in the future and want to join in we can probably figure something out.
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2 Anonymous 2020-02-29T00:49:47
>>1
how would you describe the technology level of the setting? do guns exist?
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3 Anonymous 2020-02-29T22:46:00
>>2
Guns do exist in the public domain up to about a WW1 level, though personal guns aren't particularly common due to their newness and that many who would have use for them like hunters and militia are trained in basic combat magic. Large artillery is somewhat common in wealthy cities involved in war. Ground vehicles are at about the same level, but in general technology is somewhere in the middle ages. Not much is known about what technology the Milkmoons possess.
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4 Anonymous 2020-03-01T07:29:28 [ImgOps] [iqdb]
File: igor.png (PNG, 11.79KB, 800x600)
>>1
Name: Igor
Skill: A mysterious hammer he found on the ground. Unlike most hammers, this one seems to have a strong affinity with metal, in the sense that one side of the hammerhead attracts metal and the other side repels metal. As a result, it's very good at bending metal when hammering with the attractive side.
XP: 25 STR, 25 HP
Backstory: Just an ordinary blacksmith from a backwater farming community.
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5 Anonymous 2020-03-01T13:08:47
>>4
Are you sure that's the stat configuration you want to go with? You'll move like a turtle, have the social skills of a turtle and use your hammer with the skill of a turtle. That's fine, but it doesn't sound like any ordinary blacksmith.
Also there should be a reason he left his home and ended up adventuring (I can see how that would be difficult to write since you don't know the nature of the adventure). Maybe he got conscripted for his great strength by a city that owns his village, and he went AWOL because he didn't believe in their cause?
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6 Anonymous 2020-03-01T18:26:06
>>5
how does combat work?
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7 Anonymous 2020-03-02T00:16:29
>>6
Say you want to hit a swordsman in plate armour with your hammer. First you'll roll to see if you hit. If he sees you and has his weapon out, this roll will be:
> #1d20+DEX+Hammer+(some modifier due to the hammers magnetism)=A vs #1d20+DEX+Sword=B ::: A%B effect

If effect is >=100% your attack will hit. There are different outcomes depending on effect, e.g. at a very high effect you could hit a weak spot in his armour, or at a very low effect you might miss and trip due to the momentum of your swing. This is basically how every roll in the game works, combat or otherwise. It also means that having a skill of 0 with the hammer puts you on exactly the same level as any other character with the same object.
If you hit, the next roll would be:
>#1d20+STR+Hammer=A vs #1d20+DEF=B ::: A%B effect

I'll have to write up a table for how much damage is done at different effect values.

Also it should be noted that this game, if it ever begins, is a role playing game. It's not just one fight after another, it's more about exploring, meeting people and crafting a future for the world. Your stats should be a reflection of who your character is, not just what you think will make the game easiest. When you are in combat it will often be more about cunning and strategy than tanking your adversary (that's why I didn't include an intelligence stat for player characters, tests of wit should be up to the players themselves). With creativity and keen observation you can win even when you're greatly outmatched.
I'm making this sound very romantic, it might be absolute garbage, these are just my design ideals.
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8 Anonymous 2020-03-02T18:52:12 [ImgOps] [iqdb]
File: igor 2.png (PNG, 25.06KB, 800x600)
>>7
Name: Igor
Skill: A mysterious hammer he found on the ground. Unlike most hammers, this one seems to have a strong affinity with metal, in the sense that one side of the hammerhead attracts metal and the other side repels metal. As a result, it's very good at bending metal when hammering with the attractive side.
XP: 10 STR, 8 DEX, 5 CHA, 16 HAM, 11 HP
Backstory: Igor was just an ordinary blacksmith from a backwater farming community, when something terrible and dear to him happened. He found himself working as a guard for a nearby city's militia soon after, but this job was also not to last. Under somewhat mysterious circumstances, Igor managed to leave the city, his reasons and current whereabouts unknown.
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9 Anonymous 2020-03-05T05:19:37
How are we going to distinguish each other? Perhaps for each character or player, his posts are signed by his PGP identity. e.g. Each player generates a new keypair for himself and posts it's public key, and for each his character, generates a new keypair for that character and posts it's public key. Then, whatever is signed by the character PGP identity is diegetically what that character says, and whatever is signed by a player PGP identity is what that player says, such as out-of-character comments about what his character is doing. For example, suppose player ``player of igor'' has character ``igor'': when we see a post containing a PGP signed message (signed by ``igor'') containing ``by the spite of my hammer'', then in the story ``by the spite of my hammer'' is something that igor is said; where ``igorPGPmessage'' is the aforementioned post by igor, when we see a post containing a PGP signed message (signed by ``player of igor'') ``igor says igorPGPmessage and swings his hammer at the enemy'' signed by ``player of igor'', then ``player of igor'' (but not necessarily ``igor'') said ``igor says igorPGPmessage and swings his hammer at the enemy'' signed by ``player of igor''. (It's possible that ``igor'' said that somewhere, but that message signed by that identity does not imply that---it only implies that ``player of igor'' said that. In this specific case, we know that igor said ``by the spite of my hammer'', and, assuming that ``player of igor'' was being truthful, we know that igor said that while swinging his hammer at ``the enemy''.)
It may seem a bit complicated to some potential players, but it isn't. Once you generate the keys, all you have to do is keep track of whether _you_ are saying what is in the post, or whether your character is saying what is in the post, and sign it with the appropriate identity. (I think that we should use the ``clearsign'' option, because it makes embedding a PGP message into a PGP message easier, and players may need to tell us what their character is saying.) The reason to have a separate PGP identity for each character is so that a character can say things directly, e.g. if the only thing that the character is doing at that time in the game is saying something, it's cleaner to let him say it himself, rather than insisting that a player say that he's saying that.
As far as I'm aware, there aren't any established practices regarding using PGP identities for role-playing, so we may as well experiment with different styles, to see which one would be more appropriate.
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10 Anonymous 2020-03-05T15:36:47
>>9
Honestly I don't think that's going to be necessary. It could be interesting to experiment with it a little, but really unless you're expecting to be sabotaged by imposters I think all that needs to happen is 1: Filling out the name field, and 2: spoierling anything said by the player rather than the character. I guess it depends on what individual players are willing to do though.
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11 Anonymous 2020-03-05T15:43:27
(Also, as much as I hate to say it, I was half thinking of moving this to a different website. There aren't many people here, I just think unless we're expecting the a user increase, if anyone else here wanted to play they would've made a character by now)
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12 Verniy 2020-03-05T23:19:54
we did something of the sort on kissu with a more simple structure.
https://web.archive.org/save/https://kissu.moe/qa/archive/res/25291.html
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13 Anonymous 2020-03-05T23:59:29
>>9
uhh...
the use of public key cryptography is probably overkill for most roleplaying games. also doesn't 4taba support the use of tripcodes for situations like the ones you're describing?
>>11
i wonder why there aren't any more players. 4taba isn't that small.
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14 Anonymous 2020-03-06T00:24:16
>>1
does the picture in OP have anything to do with the setting?
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15 Anonymous 2020-03-07T00:51:07 [ImgOps] [iqdb]
File: 1580444345918.jpg (JPEG, 177.76KB, 1024x1267)
Do you think more people would join in if I made this simpler? Granted any simpler and it wouldn't be much of a game, more like a roleplay sandbox or a CYOA, but a sandbox isn't necessarily bad since the most fun part is probably roleplay/worldbuilding. Kinda sad since the barrier for entry is already so low though.

>>14
It looks like how I imagine Autumn Milkmoon, one of the Milkmoon daughters. This one was the inspiration for the "mechanical bodies" bit.
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16 Anonymous 2020-03-07T22:50:34
>>15
interesting picture. how are the milkmoons still in power?
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17 Anonymous 2020-03-07T23:23:50
>>15
now that i think about it, >>>/v/ has been pretty dead since the original 4taba died. this could explain the lack of interest, as those who might have been interested have already long left.
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18 Anonymous 2020-03-21T19:32:37
Name: Shion Iyasu

Skill: Shion was trained in martial arts befitting a samurai. She is skilled with nearly any weapon and can fight unarmed too.

10 STR 10 DEX 10 CHA 8 HP 12 MA

Description: A female warrior donned with samurai armor, a katana and a wakizashi. She is short and has white hair tied into a bun.

Backstory: Shion is a ronin that was once a full-fledged samurai retainer serving the matriarchal Tokinoki clan. She left the clan on her own accord, tired of violence and war. Now she wanders the world in search of "peace of mind", whatever that means as she is not sure herself.

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