[Return] [Catalog]

1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 46915101_p0.jpg (JPEG, 243.04 KB, 1000x395)
Write a review of a game. Anything goes. Just keep it concise and clear, nice and tidy. HARD MODE: Use no more than 300 characters in your review.
A strange game, filled with wierd design choices. It's amazing and bullshit at the same time. Gunplay and abilities are great and satisfying. Map design is strange and the story is unintelligible. E.Y.E: Divine Cybermancy is worth playing solely for how unique it is.
»
2 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 2532293-halflife4.jpg (JPEG, 674.59 KB, 1280x720)
Well ahead of it's time, counter-strike, the online game, comes with not only an impressive game play experience but an impressive physics engine to boot. In addition to being standard elimination style (whereby one team tries to eliminate the other) it also has a secondary victory condition in the form of a terrorist/counter-terrorist bomb defusal, hostage rescue, or VIP escort scenario.
As if all of that weren't enough this game also sports a vibrant modding community for near limitless replayability. I give it a 9/10.
»
3 Player 1969-12-31T17:00:00
>>2
Oh man, Counter-Strike. Shit that brings some memories, particularly the surf maps.
»
4 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: anime girls, ft. local gopnik.… (JPEG, 141.07 KB, 468x602)
I don't care if the thread is dead, I do what I want. No one can stop me.
For many, the STALKER trilogy is an unforgettable experience. It's undoubtedly famous in both east and west. I won't be reviewing the entire trilogy, though, just the first entry to the series: Shadow of Chernobyl (shortened to ShoC, which is how I'll refer to it from now onwards on the review).

First, let me get this out of the way: ShoC isn't an impressive game. It feels unfinished, it has terrible gameplay (surprising, seeing as it's the selling point of an FPS), its story is nothing to write home about, so are its RPG and survival mechanics. Its translation and voice acting leaves much to be desired. Worst of all: It basically becomes a CoD-like action game after a certain segment! This is just criminal, seeing as it kind of IS an open-world game. Its implementation of an open-world environment is good and is a technical milestone, but it's arguably not really 'open-world' at all.
You may be saying: 'Sounds like it's shit. Why's it so famous? What's the deal with the 'chiki-briki' meme?' First off, its atmosphere is absolutely stellar, and you wouldn't expect decaying Soviet ruins to make for such good atmosphere! It's contributed by the full-dynamic lightning, which remains a technical achievement to this day. It features a brilliant AI that is arguably a standard-setter, with its fire-and-movement tactics and even its ability to sneak up on you (now you don't see this one often!) With a colorful and memorable (in both good and bad ways), its story fits well. It also features semi-realistic ballistics with bullet drop and ricochet, which was quite the technical achievement back then.
So, in essence, this game is an example of atmosphere done spectacularly well, and it's worth the experience solely for it, even if for once. Aside from its fame and its technical achievements, it's quite the treat even today and worth a shot.

[Return] [Catalog]
Delete Post:
OptionsPassword
Name
Comment
File