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1 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: zork1.jpg (JPEG, 214.42 KB, 760x905)
No, not like those faggots on Youtube; let's actually play the game together like a quest thread. You guys post what we want to do, and I'll check back a couple times a day to put your commands into the game. Commands posted first get prioritized if there are conflicting commands and we can't reach a consensus. Obviously, please don't spoil things by using a walkthrough or prior knowledge of the game. I've never played this for more than an hour or so, so I'm curious to see how far we can get in the game as a team.
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2 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: map.png (PNG, 9.74 KB, 144x112)
ZORK I: The Great Underground Empire
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 88 / Serial number 840726

West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.

>
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3 Player 1969-12-31T17:00:00
Get ye flask
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4 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: Zork_Trilogy.swf (SWF, 384.34 KB)
>>2
Open mailbox.
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6 ZM 1969-12-31T17:00:00
>get flask
I don't know the word "flask".

>open mailbox

Opening the small mailbox reveals a leaflet.

>read leaflet

(Taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"

>inventory

You are carrying:
A leaflet

>diagnose

You are in perfect health.
You can be killed by a serious wound.
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7 Player 1969-12-31T17:00:00
>>6
Go to house, walk all the way around the house, not the paths, put them on the map, then go back to the window and open it.
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8 Player 1969-12-31T17:00:00
>>7
>not

*note
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10 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: map.png (PNG, 46.76 KB, 320x336)
>e
The door is boarded and you can't remove the boards.

>n

North of House
You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.

>e

Behind House
You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.

>s

South of House
You are facing the south side of a white house. There is no door here, and all the windows are boarded.

>e

Behind House

>open window

With great effort, you open the window far enough to allow entry.
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11 Player 1969-12-31T17:00:00
Look through the window.
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12 Player 1969-12-31T17:00:00
>>10
Step inside, take sack and bottle.
»
13 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: map.png (PNG, 46.41 KB, 320x336)
Fucked up the map last time, here's the fixed version. I'll just post that and take care of this command, and then I won't post again until later tonight.

>look through window

You can see what appears to be a kitchen.
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14 Player 1969-12-31T17:00:00
>>13
>>12
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15 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 10.53 KB, 144x112)

>step inside

Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water

>take sack and bottle

brown sack: Taken.
glass bottle: Taken.

>open sack

Opening the brown sack reveals a lunch, and a clove of garlic.

>close sack

Closed.
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16 Player 1969-12-31T17:00:00
>>15
Go west.
Take lamp, take sword, move rug, go east, go up stairs.
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17 Player 1969-12-31T17:00:00
>>15
Also, you should keep a compass in the corner of the map at all times.
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18 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 18.22 KB, 240x112)
>>17
Good idea.

>w

Living Room
You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.

>take lamp and sword

brass lantern: Taken.
sword: Taken.

>move rug

With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.

>e

Kitchen

>u

You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
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19 Player 1969-12-31T17:00:00
>>18
Light lantern.
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20 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: attic.png (PNG, 9.29 KB, 138x112)
>light lantern
The brass lantern is now on.

Attic
This is the attic. The only exit is a stairway leading down.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.
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21 Player 1969-12-31T17:00:00
Take them all and go down.
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22 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 20.37 KB, 266x112)
>take rope and knife
rope: Taken.
nasty knife: Taken.

>d

Kitchen
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23 Player 1969-12-31T17:00:00
Go down the dark chimney, light the lantern if it is not.
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24 Player 1969-12-31T17:00:00
Examine lettering
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25 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 20.31 KB, 266x112)
>d
Only Santa Claus climbs down chimneys.

>tie rope to chimney

You can't tie the rope to that.

>w

Living Room

>examine lettering

The engravings translate to "This space intentionally left blank."
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26 Player 1969-12-31T17:00:00
>>25
Should we try to explore the paths, or go straight into the underground?
I want the other guys here's answers, you wait a bit, OP.
I think there are 3 of us, including myself.
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27 ZM 1969-12-31T17:00:00
>you wait a bit, OP.

Will do. You guys can continue exploring the areas you've already been to if you like, but I won't take you to the paths or underground until tomorrow night at the earliest to give you time to reach a decision.

>inventory

You are carrying:
A nasty knife
A rope
A sword
A brass lantern (providing light)
A glass bottle
The glass bottle contains:
\tA quantity of water
A brown sack
A leaflet

>diagnose

You are in perfect health.
You can be killed by a serious wound.
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28 Player 1969-12-31T17:00:00
>>27
Where the fuck are these guys?
Let's just go down, OP.
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29 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 19.36 KB, 218x144)
Down it is.

>open trap door

The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d

The trap door crashes shut, and you hear someone barring it.

Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
Your sword is glowing with a faint blue glow.
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30 Player 1969-12-31T17:00:00
>>29
South.
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31 Player 1969-12-31T17:00:00
Get south, making sure we have the lantern out
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32 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 36.98 KB, 234x224)
>>31
The lantern should continue to provide light until we turn it off. It's battery-powered, so we should probably turn it off to conserve energy whenever we have natural light.

>s


East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
Your sword is no longer glowing.
»
33 Player 1969-12-31T17:00:00
East but I could be swayed to go north from the cellar. I like the sword not glowing, that seemed pretty ominous
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34 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 44.46 KB, 313x224)
East for now, then. We can always double back and explore the north path, of course

>e

Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exists. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
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35 Player 1969-12-31T17:00:00
>>34
Leave knife.
Take painting.
Go North.
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36 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 45.0 KB, 314x224)
>leave knife
Dropped.

>take painting

Taken.

>n

Studio
This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
Loosely attached to a wall is a small piece of paper.
Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body.
Your sword has begun to glow very brightly.
The thief attacks, and you fall back desperately.
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37 Player 1969-12-31T17:00:00
>>36
Defend ourselves.
Attack the thief.
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38 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 44.7 KB, 314x224)
>attack thief
(with the sword)
You are still recovering from that last blow, so your attack is ineffective. The thief just left, still carrying his large bag. You may not have noticed that he robbed you blind first.
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39 Player 1969-12-31T17:00:00
>>38
Inventory? Do we really have nothing?
Go back to the cellar and head north I guess, no point going up the chimney yet if we can't get back down.
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40 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 55.78 KB, 288x304)
>s
Gallery
There is a nasty knife here.

>i

You are carrying:
A rope
A brass lantern (providing light)
A glass bottle
The glass bottle contains:
\tA quantity of water
A brown sack
A leaflet

/*Looks like only the sword is stolen. And with the nasty knife, we'll even still have a weapon! That could have been a lot worse.*/

>take knife

Taken.

>w

East of Chasm

>n

Cellar

>n

The Troll Room
This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.

/*Despite saying that the troll "blocks all passages out of the room," we can obviously still retreat to the south.*/
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41 Player 1969-12-31T17:00:00
>>40
Can we not chase the faggot?
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42 ZM 1969-12-31T17:00:00
He wasn't in any of the rooms we've been to on this floor, so I think it's a lost cause for now. Who knows, maybe we'll run into him later on.
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43 Player 1969-12-31T17:00:00
Talk to the troll? Or is this too much of a risk?
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44 ZM 1969-12-31T17:00:00
>hello, troll
The troll bows his head to you in greeting.

/*Page seventeen of the manual in the OP will give you an idea of how we can further interact with him.*/
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45 Player 1969-12-31T17:00:00
Troll, let us pass
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46 ZM 1969-12-31T17:00:00
>troll, let me pass
I don't know the word "let".

>troll, go east

The troll isn't much of a conversationalist.
The troll pauses for a moment, perhaps thinking that you should re-read the manual.

>troll, give me the axe

The troll isn't much of a conversationalist.
The troll pauses for a moment, perhaps thinking that you should re-read the manual.

/*I'm not sure what the game means by rereading the manual. I tried the "troll, give me the axe" command from page 19 to no avail. Page 29 indicates that he will eat the sack lunch we have, so maybe we could somehow drug it?*/
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47 Player 1969-12-31T17:00:00
>>46
With what? Could we get the oil out of the lamp? Seems like a bit of a waste even if we could. Is the knife infected or something perhaps?
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48 ZM 1969-12-31T17:00:00
The lamp is battery-powered, actually. I was just speculating, anyway. I don't know of anything we have at the moment that could drug it.

>examine knife

There's nothing special about the nasty knife.

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49 Player 1969-12-31T17:00:00
Head back north from the cellar unless you can get more info out of the troll. Happy for various lines to be tried out until one of them gets a response from him.
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50 ZM 1969-12-31T17:00:00
Do you mean to head back to the cellar? We're already north of the cellar.
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51 Player 1969-12-31T17:00:00
Oops, north of studio, up the chimney
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52 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 55.78 KB, 314x304)
>s
Cellar

>s

East of Chasm

>e

Gallery

>n

Studio
Loosely attached to a wall is a small piece of paper.

>read paper

(Taken)

Congratulations!

You are the privileged owner of ZORK I: The Great Underground Empire, a self-contained and self-maintaining universe. If used and maintained in accordance with normal operating practices for small universes, ZORK will provide many months of trouble-free operation.



>u

You can't get up there with what you're carrying.

>inventory

You are carrying:
\tA ZORK owner's manual
\tA nasty knife
\tA rope
\tA brass lantern (providing light)
\tA glass bottle
\tThe glass bottle contains:
\t\tA quantity of water
\tA brown sack
\tA leaflet

/*If we still want to go up the chimney, I recommend that you rank what we would like to drop from first to last. That way, I can drop as little as possible to get through the chimney without having to ask what we should drop after each thing.*/
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53 ZM 1969-12-31T17:00:00
Bampu, and I'll drop a couple of obvious candidates.

>drop leaflet and manual

leaflet: Dropped.
ZORK owner's manual: Dropped.
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54 Player 1969-12-31T17:00:00
Lantern
Knife
Rope
Bottle
Sack

I don't really mind though
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55 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 20.38 KB, 266x112)
I'm assuming you want to drop from the bottom up? Apologies if that's wrong, but we at least need to keep the lantern to ward off the grue.

>drop sack

Dropped.

>u

You can't get up there with what you're carrying.

>drop bottle

Dropped.

>u

You can't get up there with what you're carrying.

>drop rope

Dropped.

>u

Kitchen

>turn off lantern

The brass lantern is now off.
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56 Player 1969-12-31T17:00:00
>>55
Go to living room, see if we can see who nailed the door shit.
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57 ZM 1969-12-31T17:00:00
>w
Living Room

>examine trap door and wooden door

trap door: The trap door is closed.
wooden door: The engravings translate to "This space intentionally left blank."

/*Our options now are:

1. Take the path north of the house
2. Take the path east of the house
3. Go back underground and confront the troll
4. Fill in the blank with something I haven't thought of

Which do you choose?*/
»
58 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: house.png (PNG, 20.32 KB, 266x112)
>>57
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59 Player 1969-12-31T17:00:00
>>57
Do we have the painting?
If so, put it in the trophy case.
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60 ZM 1969-12-31T17:00:00
>inventory
You are carrying:
\tA nasty knife
\tA brass lantern
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61 Player 1969-12-31T17:00:00
>>60
Go back down, grab the painting, come back up, put it in the case.
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62 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 55.66 KB, 314x304)
>open trap door
The door reluctantlyopens to reveal a rickety staircase descending into darkness.

>d

You have moved into a dark place.
The trap door crashes shut, and you hear someone barring it.

It is pitch black. You are likely to be eaten by a grue.

>turn on lantern

The brass lantern is now on.

Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

>s

East of Chasm

>e

Gallery

>l

Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.

>n

Studio
There is a rope here.
There is a glass bottle here.
The glass bottle contains:
\tA quantity of water
There is a brown sack here.
There is a ZORK owner's manual here.
A small leaflet is on the ground.

/*The painting is no longer here. The thief must have stolen it.*/
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63 Player 1969-12-31T17:00:00
>>62
REEEEE
Take our shit back, go to the troll, offer some food.
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64 Player 1969-12-31T17:00:00
>>62
Also, I hope we'll play the sequels after this, then replay them all a few times.
This game is absolutely full of everything you could imagine.
»
65 ZM 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: underground.png (PNG, 56.17 KB, 314x304)
/*I would love to play the sequels with you guys. I'm having a great time with this, and I'm glad you are too.*/

>take all

rope: Taken.
glass bottle: Taken.
brown sack: Taken.
ZORK owner's manual: Taken.
leaflet: Taken.

>s

Gallery

>w

East of Chasm

>n

Cellar

>n

The Troll Room
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.

>give sack to troll

The troll, who is not overly proud, graciously accepts the gift and not having the most discriminating tastes, gleefully eats it.
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66 Player 1969-12-31T17:00:00
>>65
Try to move past him.
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67 ZM 1969-12-31T17:00:00
>e
The troll fends you off with a menacing gesture.
The troll swings his axe, but it misses.
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68 Player 1969-12-31T17:00:00
Don't we have like a 99% chance of dying if we try and go past him?
»
69 Player 1969-12-31T17:00:00
>>67
Okay, what an asshole, and right after we fed him, too!
Attack with the knife.

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