There's something magical about "high res" pixel art with dither shading don't you think? I really wish that style could make a comeback, I'm tired of all the boring lowres pixelshit and generic bitmap/vector art.
oof just play deltarune its the same shit lmao
Dithering is rad indeed.https://exhentai.org/g/1201048/12691aa9a0/
I think it produces some form of tingling in the retina making the image feel more in motion and less static.
Ok, I need some help here. I just got neko project II working, but I have a problem. If I increase the window size from native (640 x 400) to something that is easier to see on my screen, (1280 x 800) there is some kind of anti aliasing that makes the picture all blurry.Note, that if I use the built-in screenshot tool, and save a 640 x 400 BMP, and scale that by 200%, there is no such effect. Any ideas how to fix this? It really detracts from the experience.
>>5Here is the native screenshot, seperately scaled to the same resolution, for comparison.
>>5 >>6Not getting this problem on my end. You're rescaling through the "Screen" dropdown in the toolbar right? What window manager are you using? Whatever it is, it might be screwing with things. I notice that neither of the screenshots you've got there are an actual, clean 1280x800.
>6Figured out the problem: I had to switch to "Window(D3D)" under "Screen", as well as disable anti-aliasing and Stretch Filter. >>7>neither of the screenshots you've got there are an actual, clean 1280x800Yeah, thats just a result of screen capping by hand, I must have lost or added a line on either side.
>>1I agree with you OP, looking at Japanese games from that era fills me with such joy I can't explain, it almost feels like "nostalgia" except it's obviously not because I never experienced them.Dragon Knight is one series I'd like to play one day, unfortunately only the third game is translated and my Japanese isn't very good.Here's some articles about the Dragon Knight series.http://www.hardcoregaming101.net/series/dragon-knight/And here's a history of eroge article series.http://vnchan.blogspot.com/search/label/historyoferoge
キタ━━━(゚∀゚)━━━!!
>>9>I agree with you OP, looking at Japanese games from that era fills me with such joy I can't explain, it almost feels like "nostalgia" except it's obviously not because I never experienced them.Not op, but I feel the same way. I just really enjoy old school graphics and game art
https://noirlac.tumblr.com/
>>14>.png with .jpg artifacts and over 9000 colors
>>9damn, that border looks cool
I've been collecting all this PC-98 art so I decided to make a website in honor of it.https://zone98.neocities.org/
>>29By art do you mean pc98 inspired dithery art style images or screenshots from games? If the latter there's already a better website for that (pc98.org)
>>30Animated .gifs and CG rips/screenshots presented as .gif slideshows from pc98 games, it's a bit different from pc98.org. Not a lot of entries yet, but more will be added.
>>29><audio src=data:...Naughty. I thought I was the only one who knew about this.
Heh, it's only worth using for really small files though or it causes performance issues.
>>29I just came from that site just minutes ago! What a small wwwurld!
Even ZUN's art looks better on PC98.Also, Tabatan should add BMP upload so you can post screenshots.
>>34Well you should convert your screenshots to a smaller format. Supporting formats like BMP makes sense if you like got the picture from an archived website and don't want to change anything about it, but there's no reason to store your own screenshots in that kind of format.
https://www.youtube.com/watch?v=UjbrDn6SIzk&list=PL0vhNWLABUT9mcXKfS8vRiMdcRuhQVNe1
nice playlist, Star
Can MS-DOS people post in this thread too?
https://old.reddit.com/r/VintagePixelArt
>>38If it matches the style, why not? Other old PC systems like the x68k also have art like this.
Does anyone know if the Sharp X68000 was designed with CRT filtering in mind? Not all, but a lot of its CGs are in a 512x512 format and look squished. If you stretch them to a 4:3 resolution they look normal, but it's impossible to do that and still retain a 1:1 pixel aspect ratio without applying some scaling filter, which destroys the sharpness of the image. I've noticed some horizontal line dithering techniques similar to the MD/SNES which relied on CRT filtering, which I've never seen in PC-98 CGs, since it was not supposed to be filtered by a CRT and have sharp pixel art.
Found this article which mentions an "official Sharp CRT filter", so my guess is probably right. https://www.videogameperfection.com/2014/04/04/worlds-x68000-setup/If anyone is interested in resampling Sharp x86000 CGs so they don't look squished I recommend Lanczos3 at 640x480, but make sure to keep the image indexed so you don't get thousands of extra colors from the filter.
>>1>I'm tired of all the boring lowres pixelshitThe style exists because it's fast and easy to do. Being able to both draw and program isn't a very common combination, so if you're an indie dev and can't afford to hire anyone but yourself you're obviously going to need to make stylistic decisions that account for your limited skillset.
https://tss.asenheim.org/en/