|»|12 Player 1969-12-31T17:00:00
Right now, I'm on a Sims 3 binge. I don't know. It's not an amazing game, but, every once in a while, I just can't stop playing. I've spent a good four hours a day for the past four days playing this game. There's just so much to do, in so many ways. I mean, there's the actual goals you can set, and everything you need to do to reach those goals, as well as all the little things to need to do along the way. You need to eat, you need to make food, you need to pee, you need to clean the counter, the stove, the toilet, the shower, you need to shower, you need to pee, you need to get your fun up, et cetera, et cetera, et cetera.
It really is just Micromanaging: The Game, but I love it.
And I always play every game the same.
|»|16 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
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Playing Dustforce, Ys Origin, and Rivals of Aether.
- I'm working on beating Hideout on Dustforce, which is a really devious stage, easily much more difficult than the Concrete Temple.
- I reached the boss of the Blighted Blood on Ys Origin, and have mostly got it down except for the final phase, where it spews out a bunch of smaller enemies to heal itself. I have to figure out how to kill all the small fry fast enough before it can heal.
- Just started Rivals of Aether, and I have not gotten a single win online yet. Pretty much what I was expecting, because fighting games and all. I'm not used to the pace yet, and I keep picking a slow character.
|»|20 Player 2018-09-23T13:50:11
Just completed Tales of Symphonia: Dawn of the New World (PS3 ver) for the first time last night.
The main monster catching gimmick was okay if sort of grindy (it's at least nice that the monsters level up at a faster rate than the 2 main characters). I did not like the actual catching method, though.
It sucked that you only have 2 main characters who level up, while you get guest characters in your party from the first game, who don't. Pretty much made me not use them in battle at all since they start falling behind at some points, though the game does jump them up a few levels after certain points in the story, I still didn't bother, since they're still pretty behind compared to me. They really should have just let you level them up.
Battle system was pretty much an upgrade from the first, and what you'd expect in a 3D Tales game. The story miffed me at first but I warmed up to it a little in the end.
An okay game, not really awful, bad, good or great. Really middling.
|»|22 Player 2018-10-05T15:38:43
Im playing a STALKER mod based on MISERY, Dead Air. Its mostly very good. All the 'hardcore' gameplay changes are great, the camping survivalist stuff, increased hazard from radiation, deadlier anomalies, cooking food, maintenace, etc. It all feels very harsh and like surviving in the zone should. But, the fucking mutant spawns are out of control and it ruins it. The levels in STALKER are just too small for the amount of mutants this mod spawns for how hard it is. Too small for the distances at which they can recognize and come after you, which make sense on their own, if the maps were as big as real world areas of any sort, but instead their range of aggression is like a fifth or a fourth of the entire level. And huge gangs of them spawn. On early areas, enormous packs of blind dogs. And on later levels, SO MANY FUCKING BLOODSUCKERS. ENTIRE FAMILY UNITS OF 5 BLOODSUCKERS, BIG PARENTS AND LITTLE CHILDREN BLOODSUCKERS, RUNNING AROUND IN OPEN FIELDS. And even if I install a mod to axe the big squads in most of the areas, its still just miserable to encounter 1-3 bloodsuckers on EVERY level past the bar, without fail, usually just roaming around the map following the fucking tushkano to me. The other 'high-level' mutants aren't like this. They dont spawn at least one burer and controller on every map, theyre mostly hand placed in areas where they work well. Thats how bloodsuckers should be, at least for as dangerous as they are in this mod. They shouldnt be spawning in gangs of 4 in open plains, using tushkano as hunting hounds.