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1 guest@cc 1969-12-31T17:00:00
Personally, maintaining flow state and being in the zone is something I take extremely seriously. I do everything I can to minimize distractions and maintain my focus on what I'm doing, and it helps immensely in building momentum and achieving great development velocity

Writing tests is different from the frame of mind you need to be in to effectively write production code. Hence, constantly jumping back and forth between writing production code and writing test code, involves lots of costly context switches, and loss of flow.
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2 guest@cc 1969-12-31T17:00:00
I agree, being in the zone makes all the difference in the world. Transitioning between tasks destroys the zone.
Protect your zone.


1 guest@cc 1969-12-31T17:00:00
So we've had some expressed interest in making a demo for the next TMDC.

What is TMDC? What is a demo?
Textmode Demo Competition - demos evolved from those little intros crackers used to include with pirated software/games. Compos are basically a dickwagging competition for making a good visual and audio production usually with real-time graphical programming.
Here's an example of a textmode demo: https://www.youtube.com/watch?v=t76kr2lKC2k

Whats our idea?
I thought we'd keep in theme with this imageboard so something /jp/ related. However the rules of TMDC require us to own or have access to the copyright, 2hu fits this as ZUN's terms of use a pretty loose. We've pretty much agreed on this although we should look for more content or reference we can use.

How do we get started?
There are frameworks to work with, here's one by brainstorm:
https://files.scene.org/get/parties/2014/function14/demo/textmodeframework.zip

First should take a look at the framework and start figuring out how it works. We should probably get a simple prototype such as an image loaded into the framework and an audio file playing.
We'll need more ideas of what to actually do with it. Especially if we're solely using 2hu we might want to think of a script and what characters we want to include i.e. are we going for laughs, drama, etc?

Should we create an IRC channel for this? Discord?
We might want something more instant than the board for discussing smaller details. I would lean more towards Discord as we can have a "log" of changes and multiple channels for working on different things.
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2 guest@cc 1969-12-31T17:00:00
I think it would be cool to go for a style more like this
https://www.youtube.com/watch?v=Kjknm6wKsrU

It looks closer to SJIS art, even though I think we'd be limited to standard ascii.

Also I don't know what experience everyone else has had with developing things, but in my experience the programming isn't usually the problem, it's all the creative sides like artwork/music/script/ideas that end up holding things back. I'd feel a lot more comfortable spending time playing around with this project if we had all that other stuff figured out first.
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3 guest@cc 1969-12-31T17:00:00
>>2
Yeah I agree, that definitely looks better than the block/dot style.

Don't have much experience with developing creative stuff but yeah I can see how the design would have to come first.
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4 guest@cc 1969-12-31T17:00:00
I probably should have linked these too for anyone else interested:

http://tmdc.scene.org/index.php?nav=rules
http://tmdc.scene.org/index.php?nav=FAQ

Take a look at keep these in mind.
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5 guest@cc 1969-12-31T17:00:00
>>2
>Also I don't know what experience everyone else has had with developing things, but in my experience the programming isn't usually the problem, it's all the creative sides like artwork/music/script/ideas that end up holding things back.

For people like us that's probably true, cause we're a bunch of computer nerds.

I think a lot of internet hobby projects like this one end up not going anywhere, but could have worked if just they did a bit of basic project management. I've seen so many "let's make a game" start with discussion of setting and plot, and end right after that because no one knew how to do anything.

My suggestion is that we should try to get some shit demo working before anything else. Maybe Anonymous can make cool graphics, but can he make the cool graphics that will be useful for creating the demo? Or maybe he can't make cool graphics, but it turns out we don't really need him to. We need to figure that out.

So here's a tentative battle plan, before we start discussing pointless things:
1 - Fully understand the process of textmode demo creation
2 - Get a list of the available relevant skills
3 - Decide what we're gonna make
4 - Make it

Each step being based on the step before it.
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6 guest@cc 1969-12-31T17:00:00
>>5
I'll try seeing what I can do this weekend.


1 guest@cc 1969-12-31T17:00:00
I'm thinking of making brand new imageboard software.

been thinking about it for a while actually, not sure what push I need to get started.
19 posts omitted
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23 guest@cc 1969-12-31T17:00:00
>>22
fuck off lowkike
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25 guest@cc 1969-12-31T17:00:00
>>22
>tables and lists

>Markdown

why?
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20 guest@cc 1969-12-31T17:00:00
>>19

Only higher pt/bold font to differentiate different threads? Looks better on the futaba style but the default white one isn't so great.

The "Recent Comments" header/separator seems a bit redundant... (babby's first imageboard?)

Also wondering what the idea behind only showing recent threads is and having a thread list instead. I guess it's quicker to access threads you want to follow in the list instead of looking through them via catalog/scrolling.
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21 guest@cc 1969-12-31T17:00:00
>>19
It's interesting.

I've always wished more sites that choose to use a comments/discussion section would incorporate anonymous discussion instead of that "log in through: facebook/google/etc.." crap.

That site looks more like something you could present to serious business oriented sites, although they'd probably turn off the ability to format the post with HTML, which is also a cool feature.
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22 guest@cc 1969-12-31T17:00:00
>>19
Interesting idea.

I sure wouldn't mind having the ability to post tables and lists, but I think spoilers and s-jis art, which I don't think werchan supports yet, are way more important for our use case. I'm sure that's easy to add though, if it's really missing.

I don't really know how I feel about Markdown. I don't really like it, but I can't propose anything better either. I also don't know if all that formatting freedom would be put to good use, but I'd be interested in giving it a shot.

I totally get the plain layout, but that style sheet could use some work. The spacing of the content makes it kinda fugly, and that "Recent Comments" shit is an eyesore.

This:
>remember that loli is illegal and immoral (ie don’t post it)

is completely unacceptable.


1 guest@cc 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 0.png (PNG, 312.21 KB)
#include <iostream>
using namespace std;

int main(int argc, char** argv){
cout<<"Hello world!\n";
return 0;
}
Worked really hard on this. What do you think?
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2 guest@cc 1969-12-31T17:00:00
nice
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3 guest@cc 1969-12-31T17:00:00
is this a joke?
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4 guest@cc 1969-12-31T17:00:00
>DPT

ew

you /g/uys just don't fuck off.

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