|»|2 Player 2018-09-23T23:14:53
Oh, and I thought of a control scheme, too.
L is shooting or melee, depending on how close you are, with the left circle, by default, as the movement, pad, while the right controls the reticle, though you can also set motion controls and the touchscreen to control the reticle. With powers like the first game, but they're stacked two in a row. So moving to the side on the D-pad moves them, but up uses the one on the top, while down uses the one on the bottom, and you can set the powers in whatever order you like. Then A can be used to always melee, and B to always shoot, unlike L, which uses either based upon the distance of the target. Then X jumps, and Y ducks. All of these change based upon which direction you move while using them, like ducking and moving will roll, et cetera, like the attacks in the first game. Also, distance shots still charge, of course. Then R can be used to switch ABYX with the D-pad, so you could, say, still move with the left circle pad, while selecting a power with the ABYX buttons, which would be super useful. As it is, you have to stand still while selecting, pretty much. Then L2 could be a camera thing, while R2 could either change weapons, if you could hold two, or just use even more alternate moves for ABYX. Then you could collect taunts in the game, while you start with just three. + and - could be regular taunts, which you can set with either, while pressing both at once could be super taunts, which are a different category than regular ones and are cooler.
I have entirely too much time on my hands.
|»|3 Player 2018-09-24T09:51:14
I've revised the cotrol scheme a bit before class.
R is camera. Normally, moving the reticle with the right pad won't move the way you face, until it reaches the edge of the screen, before slwoing move your face. But when you hold down R, the area in which the reticle moves is shrunk to being just the area the reticle was when you pressed R, and a small space around it, and the reticle moves faster, allowing for you to quickly turn around. L2 now switches the letter buttons with the D-pad, while R2 becomes a utility button. For the weapons that let you hold two, this will switch which one you use, while in most weapons, you might only have one alternate move, which this lets you use. For some, you might have none. This could be customisable, letting you add an alternate move to a few weapons. In addition, it could use the extra moves when in a vehicle. Pressing down on the left circle pad could let you enter and exit a vehicle.
Other than that, I live what else I came up with.
I just like to imagine stuff. It fills time and entertains me, and I hope it entertains you, too. I also love hearing others' ideas.