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1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: Dark_Cloud.jpg (JPEG, 25.67 KB, 250x354)
What is your favorite PS2 game
1 posts omitted
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3 Player 1969-12-31T17:00:00
Probably the first Devil May Cry, as that's the only game I still play from that platform.
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4 Player 1969-12-31T17:00:00
gungrave is good.... and that one with the painty wolf loser
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5 Player 1969-12-31T17:00:00
Metal Gear Solid 2 without a doubt. Even if you can name games that are better, it will be a struggle to find a game that had more influence.
»
6 Player 1969-12-31T17:00:00
Favourite? DMC.
The one I played the most? Vice City.
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7 Player 2019-05-23T12:41:05
TimesSplitters. Had great fun with that as a kid


1 Player 1969-12-31T17:00:00
Do you like digital pets?
Let's talk about them.
11 posts omitted
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13 Player 2019-02-06T14:25:13
>>5 I can't believe that this post was *somehow* made 3 years ago, but are you thinking like a fully drawn and animated thing, or proper 1-bit 16x32?
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14 Player 2019-02-07T17:10:05
Tangentially related, I've been playing Monster Rancher Advance. It's a decent raising sim, my only complaint is that many of the things in the game aren't explained at all.
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15 Player 2019-02-12T17:49:47
https://www.twitch.tv/twitchplayspokemon

Pokémon are the best digital pets.

http://boards.4channel.org/vp/thread/37555468#p37559975
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16 Player 2019-02-13T17:05:09
I was pretty into Neopets back in the day.
Unfortunately my old account seems to be gone due to inactivity. What a shame.
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17 Player 2019-03-04T19:52:23 [ImgOps] [iqdb]
File: Screenshot_2019-03-04-21-47-10… (PNG, 146.26 KB, 720x1191)
I've been feeling npstalgic for Digimon Adventure, and eventually wanted to try something like the V-pet, as I never had one, so I tried this phone app called 'VoxelMonster' out. I've been enjoying it, taking the growth process slow and just chexking every so often.


1 Player 2019-01-05T11:06:03 [ImgOps] [iqdb]
File: 69339677_p0.png (PNG, 1.69 MB, 1200x1600)
Hey 4taba, who here wants to play some fighting games? I prefer UNIST and Smash Ultimate, but I also play SFV and a bit of GG.
6 posts omitted
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8 Player 2019-01-31T17:16:55
Good idea. The torrent you're talking about doesn't have an actual ISO for Current Code though, so I'm forced to search elsewhere.
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9 Player 2019-02-01T17:34:38
Re-ACT for the story, and the CP version of MBAACC if you actually want to play with other people.
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10 Player 2019-02-01T22:30:45
I guess it's worth a shot. Does anybody here have an ISO for Current Code? Not looking for DDL editions, translations or repacks, just an actual DVD image.
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11 Player 2019-02-04T21:11:35
>>10
I doubt you can find the actual ISO for MBAACC, all downloads for it are repacks
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12 Player 2019-02-05T13:26:05
>>11 then I'll buy it myself: https://www.amazon.co.jp/%E3%80%8E%E3%82%AB%E3%83%BC%E3%83%8B%E3%83%90%E3%83%AB%E3%83%BB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%BA%E3%83%A0%E3%80%8F3rd-Season-%E5%88%9D%E5%9B%9E%E9%99%90%E5%AE%9A%E7%89%88-Blu-ray/dp/B005I1WE8C/
Of course, I've never seen a single episode of Carnival Phantasm, but I suppose this is a fine time to get into it.


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: GameCube-Set.jpg.cf.jpg (JPEG, 50.06 KB, 712x400)
Can we take a moment to appreciate the GameCube? Hardware nearly as powerful as the Xbox and taking up a third of the space. A nearly indestructible disk-based system. One of the best analog controllers ever made. Truly an incredible system.
30 posts omitted
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32 Player 2018-12-25T15:28:46
>>31
Under capitalism everything around you is a product, theres no way to avoid referencing commodities produced under capitalism when you live under capitalism.
tabaman ban this shit-stirring pseudomarxist
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33 Player 2018-12-26T06:54:25
>>31
> Under capitalism, mentioning product names is just free shilling.

This is a video game board.
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34 Player 2018-12-27T16:05:56
>>32
>>33
That's exactly what a shill would say. Fuck off.
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35 Player 2018-12-29T12:43:01
Remember when /v/ would call any mention of a video game VIRAL?
Good times.
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36 SAGE 2019-03-01T10:10:39
everything nintendo did that isnt the super famicom or n64 sucks
/thread


1 Player 2018-05-16T21:53:43 [ImgOps] [iqdb]
File: kof-terry-bogard2.jpg (JPEG, 86.97 KB, 640x800)
Picked up Rivals of Aether recently, and playing around with that rekindled my desire to play more fighting games. Politics about whether Smash-likes are fighters aside, the amount of fierce competition and people striving to be better for its own sake really sparked a flame in my heart, even if said feeling came at the cost of about 100 losses before I started really understanding the game. It makes me hungry for more, in addition to still having a fondness for SNK games. In fact I expect my next game purchase (Assuming I pass on Ikaruga for the time being), will be KOF 2k2 UM, since it's light enough for my laptop to run well. I was also considering Koihime Enbu, since I like how grounded and neutral based it is, but I admit the artwork put me off.

You guys play any fighters? What sort are you favorites? Characters you main?
11 posts omitted
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13 Player 2018-07-07T01:48:51
>>11
If you want to play Melty online you'll probably want to get the community version since it has better netplay, and that's what everyone else plays on. If you aren't opposed to discord, there's an active melty discord that's great for finding games and asking questions.
As for GNU/Linux, I don't know. I think it would work but I'm not certain.
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14 Player 2018-08-01T08:28:11
I've been dipping my feet into a lot of the more popular games that are out currently (SFV, GG, BB, BBTAG) and I'm excited for UNIST to finally get a PC release soon. It's aesthetic and gameplay seem to be exactly what I'm looking for.
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15 Player 2018-11-20T18:39:18
I tried Soul Calibur 2 on a game cube emu for the first time ever recently and it feels like such an amazing game. The movement was blowing my mind and every character had a fun moveset. The soundtrack is really good too
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16 Player 2018-11-29T12:47:31
I play unist and melty mostly, I like them even though I'm not that good,
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17 Player 2018-12-18T18:18:21
I started playing P4AU, nowhere near confident enough to play against anyone but the CPU yet. It's pretty fun playing as (Shadow) Naoto, setting traps and attempting to land a Hama or Mudo, even though it's more like a game of hit-and-run/keep-away with this character.


1 Player 2018-11-21T01:21:58 [ImgOps] [iqdb]
File: HNI_0054_JPG.JPG (JPEG, 82.97 KB, 480x480)
What console are you posting from? I'm posting this from an original 3DS.
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2 Player 2018-11-21T09:12:31
>>1
My desktop, though I also use my Wii U to post.
It's very convenient. I like the large screen, and the ability to lay in my bed while I use it.
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3 Player 2018-11-22T09:36:21
Hey, weren't you on swapdoodle?


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: Macedonian Phalanx.jpg (JPEG, 65.16 KB, 800x413)
Are you playing any games? I just started on a game called Hegemony Gold: Wars of Ancient Greece.
It's pretty nice.
20 posts omitted
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22 Player 2018-10-05T15:38:43
Im playing a STALKER mod based on MISERY, Dead Air. Its mostly very good. All the 'hardcore' gameplay changes are great, the camping survivalist stuff, increased hazard from radiation, deadlier anomalies, cooking food, maintenace, etc. It all feels very harsh and like surviving in the zone should. But, the fucking mutant spawns are out of control and it ruins it. The levels in STALKER are just too small for the amount of mutants this mod spawns for how hard it is. Too small for the distances at which they can recognize and come after you, which make sense on their own, if the maps were as big as real world areas of any sort, but instead their range of aggression is like a fifth or a fourth of the entire level. And huge gangs of them spawn. On early areas, enormous packs of blind dogs. And on later levels, SO MANY FUCKING BLOODSUCKERS. ENTIRE FAMILY UNITS OF 5 BLOODSUCKERS, BIG PARENTS AND LITTLE CHILDREN BLOODSUCKERS, RUNNING AROUND IN OPEN FIELDS. And even if I install a mod to axe the big squads in most of the areas, its still just miserable to encounter 1-3 bloodsuckers on EVERY level past the bar, without fail, usually just roaming around the map following the fucking tushkano to me. The other 'high-level' mutants aren't like this. They dont spawn at least one burer and controller on every map, theyre mostly hand placed in areas where they work well. Thats how bloodsuckers should be, at least for as dangerous as they are in this mod. They shouldnt be spawning in gangs of 4 in open plains, using tushkano as hunting hounds.
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23 Player 2018-10-06T01:52:16
pathfinder kingmaker mostly. it's a mixed bag. i like the atmosphere and the characters a lot, but the combat is more annoying than anything. i'd prefer if they'd gone with turn based combat, managing six characters in real time is a pain in the ass and the ai is usually what i end up letting do the work. there's a lot of depth to the combat that isn't feasible to work with thanks to it being real time. also, very very slow movement and combat much of the time. there are a lot of instances of one on one combat where characters spend a minute or two missing each other. it's extremely boring. just skip until one of them hits, damn.

the kingdom building is pretty neat though, and i'll probably end up sticking with it until the end.
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24 Player 2018-10-06T02:22:01 [ImgOps] [iqdb]
File: 20XX.png (PNG, 1.07 MB, 1920x1080)
For some reason, western indies with female protagonists tend to have mechanics that fits my exact taste in games. Pic related is just one example, there's also Bot Vice, Assault Android Cactus, Knytt Stories, and most recently, CrossCode.
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25 Player 2018-11-21T06:53:53 [ImgOps] [iqdb]
File: Disciples2.png (PNG, 670.36 KB, 800x600)
Finishing my at least fifth overall playthrough of campaigns in Disciples II. This time not only using unmodded game but also with add-on campaigns because I needed an excuse to get firsthand experience with the latter. So why not maximize the misery while I'm at it.

>>23
>managing six characters in real time is a pain in the ass

Nightmare fuel. Is there no pause key? Or do you mean that constantly pausing and unpausing is too much of a hassle?
Dragon Are: Origins had a mod that greatly improved existing character scripting mechanism that could be used to greatly reduce the repetitiveness during simpler, more "standard" combat encounters. Maybe there's something similar for Kingmaker?
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26 Player 2018-11-21T06:56:42
>>25
>Dragon Are

>Are

How in the hell. I re-read that post four times. Time to start increasing font size, I guess...


1 Player 2018-09-23T23:01:52 [ImgOps] [iqdb]
File: kid_icarus_uprising_chapter_1_… (PNG, 90.29 KB, 320x199)
Post some game ideas you've had.
I was just playing Kid Icarus: Uprising, which is a great game. But I want more.
I think a Switch sequel would be great, and this is what I'd do. Spoilers for Uprising ahead.
[spoiler] I the first, Pit defeats Hades, who was manipulating Medusa to create a war and harvest souls. Now, the last time I played this was years ago, and I haven't finished my replay yet, so I'm still a bit rusty on all of the plot, but I'll make some assumptions, which may be contradicted in Uprising. Now, in the new game, it'd be cool if it was made clear that he's actually great at his job, but just hates it. He handles everyone, and tortures the evil, sets the mediocre to work for a while, before he has to release them, and sends the good on their way. So, he started the war to harvest mediocre souls to set them to work. Maybe this is the first time he's really done something like this, and isn't really a villain, just an asshole who hates his necessary job. But for what did he need these souls? Maybe Tartarus needed renovations, which is why he started the war. But now he can't really get those started, because, even with the extra souls from the war he lost, without him administrating it, his underlings are hopeless. So, the Underworld's in chaos without a good boss in charge, and Tartarus has been forgotten. The game starts with Pit being sent to investigate crazy activity from Hades' and Medusa's former servants, and, after five chapters of investigation, he discovers that they had been fleeing one of the weaker Titans, who had escaped and taken over the Underworld, as well as some of Hades' underlings, but not all. So, then there are five more chapters to defeat him, all similar to the chapters in Uprising in form. Then, after defeating the Titan, Pit discovers that anther, stronger, one has escaped. Instead of fighting him and giving others time to escape, Pit searches for help to fix the seal. He asks some of the other Gods and characters like Dark Pit and that human guy to help for about ten chapters, avoiding the second Titan's forces, and occasionally seeing the other bosses from the other games, like the Hewdraw and others, for about ten-fifteen chapters. He doesn't get much help. Through this, a lot of plot and worldbuilding should happen. Why is Palutena the Goddess of Light? Why wasn't, say, Zeus present in Uprising? Maybe they were more like in the stories a hundred years ago, but then many decided to stop interfering in the mortal world for some big reason, leaving Palutena in charge and Gods who didn't retreat, like Medusa and Hades, still around. Here a lot of history can be referenced. Maybe Medusa was defeated by Perseus many years ago. Also, Pit's backstory can come up, as well as the other Angels. Just having other characters like that would be great. Pit, perhaps, isn't a real Angel, though he doesn't know that. He's really Icarus, and, after escaping from Crete with his father Daedalus, fell into the sea. Daedalus lived the rest of his life thinking his son was dead, but Palutena rescued him, and turned him into an Angel, albeit an imperfect one, while he lost his memory. This could come out through some chapters where he explores the Maze, and sees stuff his father invented, in some attempt to collect weapons, or something. Also, Dionysus needs to be a character. A fun guy who's secretly really powerful, and rallies the other Gods to help Pit by the end. This whole thing could be around 30-40 chapters, and could have all the similar collecting stuff, like the weapons, powers, idols, puzzle pieces, et cetera as the first, with a little overworld acting as a hub for everything, as well as having other Angel characters. Also, there should be even more of all the collecting stuff, and real minigame type stuff which you can access from the hub, which could be Pit's house, which you can customize, and the surrounding neighborhood. Beyond that,there could be mini quests, which aren't real chapters or required for the story-mode, but could be fun, include more story, and come into use in the other chapters and mini-chapters based upon what you did in the past. Maybe a new one opening up every other chapter and being diverse in purpose and style could be good. If each was about half a chapter in length, and there were half as many as there are chapters, and there were, say, 40 chapters, that'd be great. Plus the collections, minigames, diversity of story, including extra stuff in chapters based upon other stuff you've done, and multiplayer, it could be really fantastic. I've been thinking about this on and off all day, while doing other stuff. What do you think? Anyone who liked Kid Icarus: Uprising have any thoughts? Do you have any videogame ideas? Is this too autistic for you? [spoiler]
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2 Player 2018-09-23T23:14:53
Oh, and I thought of a control scheme, too.
L is shooting or melee, depending on how close you are, with the left circle, by default, as the movement, pad, while the right controls the reticle, though you can also set motion controls and the touchscreen to control the reticle. With powers like the first game, but they're stacked two in a row. So moving to the side on the D-pad moves them, but up uses the one on the top, while down uses the one on the bottom, and you can set the powers in whatever order you like. Then A can be used to always melee, and B to always shoot, unlike L, which uses either based upon the distance of the target. Then X jumps, and Y ducks. All of these change based upon which direction you move while using them, like ducking and moving will roll, et cetera, like the attacks in the first game. Also, distance shots still charge, of course. Then R can be used to switch ABYX with the D-pad, so you could, say, still move with the left circle pad, while selecting a power with the ABYX buttons, which would be super useful. As it is, you have to stand still while selecting, pretty much. Then L2 could be a camera thing, while R2 could either change weapons, if you could hold two, or just use even more alternate moves for ABYX. Then you could collect taunts in the game, while you start with just three. + and - could be regular taunts, which you can set with either, while pressing both at once could be super taunts, which are a different category than regular ones and are cooler.
I have entirely too much time on my hands.
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3 Player 2018-09-24T09:51:14
>>2
I've revised the cotrol scheme a bit before class.
R is camera. Normally, moving the reticle with the right pad won't move the way you face, until it reaches the edge of the screen, before slwoing move your face. But when you hold down R, the area in which the reticle moves is shrunk to being just the area the reticle was when you pressed R, and a small space around it, and the reticle moves faster, allowing for you to quickly turn around. L2 now switches the letter buttons with the D-pad, while R2 becomes a utility button. For the weapons that let you hold two, this will switch which one you use, while in most weapons, you might only have one alternate move, which this lets you use. For some, you might have none. This could be customisable, letting you add an alternate move to a few weapons. In addition, it could use the extra moves when in a vehicle. Pressing down on the left circle pad could let you enter and exit a vehicle.
Other than that, I live what else I came up with.
I just like to imagine stuff. It fills time and entertains me, and I hope it entertains you, too. I also love hearing others' ideas.
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4 Player 2018-10-06T14:37:03
https://www.youtube.com/watch?v=pSbT9sC4LV4


1 Player 2018-09-20T19:19:51
Just this year, I began playing Valve games for the first time. But I've noticed, for the multiplayer games where people run their own servers, it's incredibly hard to find vanilla, unmodded servers. What do I do? Do any of you guys want to play hl2dm or CS?
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2 Player 2018-09-24T05:05:07
I grew up playing valve games. Multiplayer in particular, and in fact I still play cs 1.6.
What you describe is usually what people say is the reason these games last so long. Some of these games are nearly 20yrs old and they have player bases 10x larger than some modern games.

My memories playing these games are kind of funny because it's like every time I go back to them there's some new fad going on. You stop playing for a few years and then come back and see nothing but "warcraft 3" servers and get into that for a while. Then you stop and come back and it's all about 24/7 awp maps, gun game, bunnyhopping servers, surf, conc jumping, jail break, kreedz climbing, zombie mod, or hide-n-seek (which I fucking LOVED, it was like bunny hopping battles) to name a few.

I guess it would be probably overwhelming to come into it now and see all this at once but you can't expect people to just keep playing the same one game over and over all this time and still have a decent playerbase. The game modes sort of ebb and flow, old trends are recycled or new ones pop up all the time.
In fact I would say that "vanilla" is actually one such trend. It comes and goes, you may come back a year from now and actually find it easier to get into a vanilla server.


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: dwarfsx0.jpg (JPEG, 7.05 KB, 211x228)
Does anyone here play Dwarf Fortress? I've been learning recently and I've been really enjoying it, please share stories if you have them!
10 posts omitted
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12 Player 2018-09-16T22:42:10
haven't in a long time but i'm generally into that style of weird high detail autism magnet game. play a lot of spacestation 13 lately for example.
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13 Player 2018-09-16T23:24:14
>>12
I wish there was a singleplayer SS13...
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14 Player 2018-09-18T10:03:09
>>13
I wish there was a small but consistently active ss13 RP server with no set lore/rules/rigid no fun allowed shit other than playing along and not being a shit as a player, like there was when I was younger.
That was great.
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15 Player 2018-09-20T22:22:44
>>14
/tg/station sybil or terry work alright.
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16 Player 2018-09-21T09:38:23
/tg/station isn't RP, its ludic shitposting with occasional fluff
unless sybil is something else.


1 Player 2018-09-09T15:42:55
Ive been playing STALKER mods lately.
I love the gamplay changes MISERY makes. Starting with the black road start, where you spawn in the dead of night in a house surrounded by zombies, with nothing but a flashlight and an axe, your PDA is dead, no food or armor, far away from skadovsk or any safety really, was very fun. Then with the increased prices, more lethal combat, radiation, and anomalies, and starting with no money, having to survive the zone like that, was also fun. And they add more stuff you have to spend money on too, and more camping-survivalist-/k/ fantasy sort of shit, which is all great. But they just had to go and rewrite all the dialogue to be stupid grimdark shit, and turn the graphics BROWN.
It seems like the Dead Air mod is like MISERY without those deal breakers, and it also has all the maps from both shadow of chernobyl and call of pripyat. It has all the cool new survival features, so far it seems to preserve the increased difficulty, but it doesn make all the dialogue grimdark and turn everything brown. you can even install a patch for 'summer vegtation', and everything is green.
This really was a dealbreaker with MISERY, STALKER Isnt STALKER without the moments of beauty and comfort that stand out all the more against the harsh, unforgiving background. People find squatting by the campfire eating diet sausage and drinking rotgut vodka so comfy because theres a real difference between that safety and the bloodsucker infested night outside.


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: Switch-gamepad.jpg (JPEG, 232.76 KB, 1920x1080)
How do you feel about the Nintendo Switch?
Personally, it's the first console since the original Wii that's getting me quite interested. Aside from the few very nice titles there are already, especially regarding the indie shelf, I have high hopes for it to become the successor of the PSP regarding emulators / homebrews in general. Of course there's no guarantee for this yet, but it does not seem that unlikely either. Among other great stuff, just imagine being able to run Dolphin on that thing. Keeping an eye out for mods in general can't hurt either.

What do you think?
22 posts omitted
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24 Player 1969-12-31T17:00:00
I think I read somewhere that Nintendo is doing better than they've done in a decade.
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25 Player 1969-12-31T17:00:00
Much like the Wii and Wii U the theme will be "wasted potential". I don't expect (m)any games to make use of all the stuff they showed off and instead it will just be games played straight. When I first saw the Wii I was picturing sword fights and such, but it the end result was just an awkward controller that I used to play games identical to the way I did previously.

Once the whole piracy thing is finalized I'll buy one. I just don't have the money to buy enough games to make the console purchase worthwhile otherwise. I'd look forward to a moonlight homebrew to project PC to the tablet and play from bed as well. I'd seriously try to build a holder for the screen so I could just have my arms rested even with my body. It would be amazing.
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26 Player 1969-12-31T17:00:00
I have one, bought last July. It's awesome and all the games I have on it are all from good to excellent. Portability really makes some stuff shine more than usual but of course the console itself has its shortcomings. No cloud saves, small internal memory, the joy-cons feel a little unstable when attached to the console, graphics can get horrible in portable mode (looking at you, Xenoblade 2. Fire Emblem Warriors sometimes actually crashes if you start musou attacks when there are too many enemies). But it's nowhere near the pile of crap most shitposters paint it, it's actually a breath of fresh air on the concept of console itself. Honestly it's a little overpriced maybe but I could afford it so I jumped in. Oh battery life isn't the best but we're around 3 hours which is what PS Vita and New 3DS lasted depending on what was running. It's basically what the WiiU had to be years ago
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27 Player 1969-12-31T17:00:00
>>26
I might add that Switch made me and my friends discover couch co-op again. You can set up some improvised multiplayer everywhere and there's a ton of fun titles which are perfect for this: Lovers in a Dangerous Spacetime, Crawl, Nine Parchments, Snipperclips, Pac-man championship, and the list goes on.
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28 Player 2018-08-22T15:35:58
So far, nintendo's games have disappointed me. Super Mario Odyssey was short, repetitive and focused too much on finding moons instead of actual platforming. Zelda Breath of the Wild felt too much like Skyrim (a game which I do NOT like), it also just didn't feel like a "real" Zelda game. Kirby was repetitive and waaaaaayyy too short. The only game I've genuinely liked is splatoon 2! And although the new online modes are nice, it's not really that much different from the original. I've actually been having more fun with some small indie games you can find on the e-shop than with official nintendo games . Currently I've been playing (and I'm about to finish) Sushi Striker! After that, I'm probably gonna buy Icey, a cool fourth wall breaking side scrolling game with an anime art style. I also wanna buy Nekopara because I'm aching to play VNs on my switch.


1 Player 2018-08-08T02:47:29
Definitely not collectors.
In slapping a label on the box art, you're immediately turning away any "collectors", because no collector would want anything other than the original edition of a game, unless they're the insane, far-gone sort who buys every version of an item that's been ever released, but those kinds of people are a rarity. Who buys them, and why? How do the publishers think releasing these things is a good idea? The label is just so ironic to me.
2 posts omitted
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4 Player 2018-08-09T01:37:22
>>3
The issue isn't the file itself or MIMEs or anything too in-depth, but the length of the filename, apparently. The thing is though, it seems to vary arbitrarily, so I can't be entirely sure that's the case. I uploaded one image with a large filename fine in another thead, so I thought that maybe, it only affects starting posts.
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5 Player 2018-08-09T17:55:54
>>4
Earlier I tried uploading the same image with a short filename, and it failed for me. I was guessing it might be the filesize.

Might be fixed now:
>>>/meta/81/80

What was the original filename?
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6 Player 2018-08-10T02:57:16 [ImgOps] [iqdb]
File: d65c23a6adea3176100fa821ac8b3d… (GIF, 6.02 MB, 701x503)
Your own cross-board link didn't work? You might be able to give that another look while you're at it.
>>5 Also, it bugs me how text is green after post links..
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7 Player 2018-08-10T19:46:18
>>6
I'm not the admin. I'm not even sure if that's the right format.
>>>/meta/81
>>>/meta/81/
>>>/meta/81/#80
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8 Player 2018-08-10T23:58:03
>>7
It's right (except the last one). It's just broken right now and I've been too lazy to fix it. With the new update I switched away from my own filter function to using regex. I thought it would make it a lot nicer if anyone wanted to take the code to add their own filters:
https://github.com/4taba/4taba/blob/master/default_settings.py#L99
They work individually but it's tricky to make it so they don't overlap. I'll just have to play around with them one day when I'm bored, or just go back to the old function I was using before.


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 43647731_p65.jpg (JPEG, 128.13 KB, 680x390)
Monster Hunter!
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2 Player 1969-12-31T17:00:00
Honts?
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3 Player 2018-08-02T14:04:39
Anyone going to be playing Generations Ultimate or World when they come out?
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4 Player 2018-08-03T16:08:23
I play Double Cross


1 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 1497571072671.jpg (JPEG, 2.19 MB, 2017x1143)
Do you play CAVE games, shmups or arcade games in general?
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11 Player 1969-12-31T17:00:00
Is there a reason the genre shifted hard from hori shooters in the '80s to the vert shooters of today? If anything, I would have expected the opposite since a tate setup is easier in a dedicated cabinet.
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12 Player 1969-12-31T17:00:00
>>11
My guess would be increased resolution.
Vertical makes a bit more sense for hand eye coordination, but with the small resolution of TVs it was hard to provide enough space in vertical (and make sprites big enough), so they stuck to horizontal.
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13 Player 1969-12-31T17:00:00
>>10
That's cool to hear. Didn't know we had other real shmuppers on here. Agreed on your opinion of shmup communities, then can be pretty elitist. Going to be checking out that English version of the new Dangun Feveron port here soon. Cave used to have some iPhone ports which I was surprised to hear were actually good. Looks like they don't work anymore due to lack of maintenance. Never tried a mobile shmup.

>>11
I think it just has more to do with the genre changing than anything. Vertical is simply better when there's lots of bullets.
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14 Player 1969-12-31T17:00:00 [ImgOps] [iqdb]
File: 10186496b6.jpg (JPEG, 56.0 KB, 980x664)
>>13
Danmaku Unlimited isn't a bad one in the least. Had a good deal of fun with those games, and I'm considering even buying them for PC at one point, since my mid-range phone has issues handling DU3 at times.

I recently picked up Crimzon Clover, along with Darius Burst and DDP Resurrection. I've been stuck on Crimzon a lot, it's a nice little rush of a game, and I can understand now why it has such a great reputation.

R-9 unrelated, but very cool.
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15 Player 2018-07-31T23:55:51
I just play Touhou and Galaga. Right now I'm focusing on th5. I play Galaga whenever I go to this one place that has a machine. I got a personal best last time I went, felt good.
Mostly suck at shmups but I like them and want to get better, and branch out.

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